//Bunnyhop
bind "SPACE" "+hop"
alias +hop "alias _special @hop;@hop"
alias -hop "alias _special"
alias @hop "special;wait;+jump;wait;-jump"
Silent defuse:
//Silent Defuse
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "x" "+silentdefuse";
Pt schimbat marimea tintei:
//Crosshair Size Changer
alias nch "crosshair 0 ; alias upch sch; alias downch nch"
alias sch "crosshair 1; cl_crosshair_size small; alias upch mch; alias downch nch"
alias mch "cl_crosshair_size medium; alias upch bch; alias downch sch"
alias bch "cl_crosshair_size large; alias upch bch; alias downch mch"
alias upch "mch"
alias downch "sch"
bind "]" "upch"
bind "[" "downch"
Pt schimbat culoare tintei:
// Con color TEXT
alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"
bind "n" "color"
Un anti-recoil ( destul de slab totusi) :
//The anti-recoil script
alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
//The anti-recoil toggler
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
//The bind
bind kp_minus antircl
//Strength of anti-recoil
cl_pitchspeed 5
Schimbarea armei din stanga in dreapta cand apesi A sau D (in timpul jocului)
bind a "+moveleft ; cl_righthand 0"
bind d "+moveright ; cl_righthand 1"
CLEAR
echo CFG loaded
clear
Mutarea arme din stanga in dreapta si invers:
alias wpnpos "wpnleft"
alias wpnleft "cl_righthand 0;alias wpnpos wpnright;speak Left; developer 1; echo Weapon Left; developer 0"
alias wpnright "cl_righthand 1;alias wpnpos wpnleft ;speak Right; developer 1; echo Weapon Right; developer 0"
bind capslock "wpnpos"
Silent run :
/ Silent Duck-Running Script
// By ruNNNer
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "ALT" "+duck_run.fP3"
Script pt schimbarea volumului:
//----------------------------------------
alias "vol0" "volume 0.0; developer 1; echo Volum 0 (__________);developer 0; alias volup vol1; alias voldn vol0"
alias "vol1" "volume 0.1; developer 1; echo Volum 0.1 (*_________);developer 0; alias volup vol2; alias voldn vol0; speak one"
alias "vol2" "volume 0.2; developer 1; echo Volum 0.2 (_*________);developer 0; alias volup vol3; alias voldn vol1; speak two"
alias "vol3" "volume 0.3; developer 1; echo Volum 0.3 (__*_______);developer 0; alias volup vol4; alias voldn vol2; speak three"
alias "vol4" "volume 0.4; developer 1; echo Volum 0.4 (___*______);developer 0; alias volup vol5; alias voldn vol3; speak four"
alias "vol5" "volume 0.5; developer 1; echo Volum 0.5 (____*_____);developer 0; alias volup vol6; alias voldn vol4; speak five"
alias "vol6" "volume 1.0; developer 1; echo Volum 1 (_____*____);developer 0; alias volup vol7; alias voldn vol5; speak six"
alias "vol7" "volume 2.0; developer 1; echo Volum 2 (______*___);developer 0; alias volup vol8; alias voldn vol6; speak seven"
alias "vol8" "volume 3.0; developer 1; echo Volum 3 (_______*__);developer 0; alias volup vol9; alias voldn vol7; speak eight"
alias "vol9" "volume 4.0; developer 1; echo Volum 4 (________*_);developer 0; alias volup vol10;alias voldn vol8; speak nine"
alias "vol10" "volume 5.0;developer 1; echo Volum 5 (_________*);developer 0; alias volup volmax;alias voldn vol9; speak ten"
alias "volmax" "developer 1; echo VOLUM MAXIM; developer 0"
alias "volup" "vol6"
alias "voldn" "vol2"
bind "=" "volup"
bind "-" "voldn"